" " " --Main Settings"{//Main settings,such as quake guns,weapon bobbing, etc
" " " -Inverse" "inverse change" //Inverse toggler
" " " -Vec Switch" "vec_switch change" //Vec switcher toggler
" " " -Recoil Switch On/Off" "recoil_switch change"//Recoil switch toggle
" " " -Chase Cam Toggle" "chase_cam change" //Thirdperson change
" " " -Weapon Bobbing Off"  	"#cl_bob 0;#cl_bobup 0;#cl_bobcycle 0"
" " " -Weapon Bobbing On"   	"#cl_bob 0.01;#cl_bobup 0.5;#cl_bobcycle 1"
} 
" " " --Misc Settings" { //Placement options
     	" " "--Console Placement" {
	        " " " -move left"   				"con_x  down 40"
	        " " " -move right"  				"con_x  up   40"
	        " " " -move up"     				"con_y  down 32"
	        " " " -move down"   				"con_y  up   32"
	        " " " -width up"    				"con_w  up   40"
	        " " " -width down"  				"con_w  down 40"
	        " " " -height up"   				"con_h  up   32"
	        " " " -height down" 				"con_h  down 32"
	        }
	" " "--Menu Placement" {
	        " " " -move left"   				"menu_x down 40"
	        " " " -move right"  				"menu_x up   40"
	        " " " -move up"     				"menu_y down 32"
	        " " " -move down"   				"menu_y up   32"
	        " " " -width up"    				"menu_w up   20"
	        " " " -width down"  				"menu_w down 20"	   
	   }
       }

" " " --Rate Tweaker" { // Tweak rates
		" " " --Cl_cmdrate"		{ //Keep this close to your FPS
			" " "-cmdrate 20"	"#cl_cmdrate 20"
			" " "-cmdrate 30"	"#cl_cmdrate 30"
			" " "-cmdrate 40"	"#cl_cmdrate 40"
			" " "-cmdrate 50"	"#cl_cmdrate 50"
			" " "-cmdrate 60"	"#cl_cmdrate 60"
			" " "-cmdrate 70"	"#cl_cmdrate 70"
			" " "-cmdrate 80"	"#cl_cmdrate 80"
			" " "-cmdrate 90"	"#cl_cmdrate 90"
			" " "-cmdrate 100"	"#cl_cmdrate 100"
			" " "-cmdrate 110"	"#cl_cmdrate 110"
}
	   	" " " --Cl_updaterate"	{ //As high as possible without loss
			" " "-updaterate 20"	"#cl_updaterate 20"
			" " "-updaterate 30"	"#cl_updaterate 30"
			" " "-updaterate 40"	"#cl_updaterate 40"
			" " "-updaterate 50"	"#cl_updaterate 50"
			" " "-updaterate 60"	"#cl_updaterate 60"
			" " "-updaterate 70"	"#cl_updaterate 70"
			" " "-updaterate 80"	"#cl_updaterate 80"
			" " "-updaterate 90"	"#cl_updaterate 90"
			" " "-updaterate 100"	"#cl_updaterate 100"
}
		" " " --Rate"		{ //keep choke away
			" " "-rate 5000"	"#rate 5000"
			" " "-rate 10000"	"#rate 10000"
			" " "-rate 15000"	"#rate 15000"
			" " "-rate 20000"	"#rate 20000"
			" " "-rate 25000"	"#rate 25000"
}
	" " "-Print help in console"	"echo Set cmdrate then run around, if no choke add 5;echo keep adding 5 until you get choke;echo ====;echo for updaterate do the same thing but keep choke and lose away;echo ====;echo ex_interp is 1 divided by update rate;echo ====;echo increase rate 500 until loss or choke appears;echo decrease 500 n ur done"	
	" " "-Print new rates"		"#cl_cmdbackup;#cl_cmdrate;#cl_updaterate;#rate;#ex_interp"
}
" " " --Vec Saver//Loader"{ //Save/Load your vecs
" " " --Saver"{
" " " -Save vec as ak47 slot 1"            "avsave vec vec_ak47;txt Vec Saved"
" " " -Save vec as ak47 slot 2"            "avsave vec vec_ak472;txt Vec Saved"
" " " -Save vec as colt slot 1 "            "avsave vec vec_m4a1;txt Vec Saved"
" " " -Save vec as colt slot 2 "            "avsave vec vec_m4a12;txt Vec Saved"
" " " -Save vec as deagle slot 1 "            "avsave vec vec_deagle;txt Vec Saved"
" " " -Save vec as deagle slot 2 "            "avsave vec vec_deagle2;txt Vec Saved"
}
" " " --Loader"{
" " " -Load vec as ak47 slot 1 "            "exec vec;vec_ak47 "
" " " -Load vec as ak47 slot 2"            "exec vec;vec_ak472 "
" " " -Load vec as colt slot 1 "            "exec vec;vec_m4a1 "
" " " -Load vec as colt slot 2"            "exec vec;vec_m4a12"
" " " -Load vec as deagle slot 1 "            "exec vec;vec_deagle"
" " " -Load vec as deagle slot 2"            "exec vec;vec_deagle2"
}
}
" " " --Vec Tweaker"{//Tweak those vecs!
" " " --Avadd 0 Tweak(Stand)"{
" " " -Height Up 1(Stand)" "avchange_h 0 1"
" " " -Height Up .1(Stand)" "avchange_h 0 0.1"
" " " -Height Down 1(Stand)" "avchange_h 0 -1"
" " " -Height Down .1(Stand)" "avchange_h 0 -0.1"

" " " -Left 1(Stand)" "avchange_r 0 -1"
" " " -Left .1(Stand)" "avchange_r 0 -0.1"
" " " -Right 1(Stand)" "avchange_r 0 1"
" " " -Right .1(Stand)" "avchange_r 0 0.1"

" " " -Forward 1(Stand)" "avchange_f 0 1"
" " " -Forward .1(Stand)" "avchange_f 0 .1"
" " " -Back 1(Stand)" "avchange_f 0 -1"
" " " -Back .1(Stand)" "avchange_f 0 -0.1"
}
" " " --Avadd 1 Tweak(Duck)"{
" " " -Height Up 1(Duck)" "avchange_h 1 1"
" " " -Height Up .1(Duck)" "avchange_h 1 .1"
" " " -Height Down 1(Duck)" "avchange_h 1 -1"
" " " -Height Down .1(Duck)" "avchange_h 1 -0.1"

" " " -Left 1(Duck)" "avchange_r 1 -1"
" " " -Left .1(Duck)" "avchange_r 1 -0.1"
" " " -Right 1(Duck)" "avchange_r 1 1"
" " " -Right .1(Duck)" "avchange_r 1 0.1"

" " " -Forward 1(Duck)" "avchange_f 1 1"
" " " -Forward .1(Duck)" "avchange_f 1 .1"
" " " -Back 1(Duck)" "avchange_f 1 -1"
" " " -Back .1(Duck)" "avchange_f 1 -0.1"
}
" " " --Avadd 2 Tweak(Jump)"{
" " " -Height Up 1(Jump)" "avchange_h 2 1"
" " " -Height Up .1(Jump)" "avchange_h 2 .1"
" " " -Height Down 1(Jump)" "avchange_h 2 -1"
" " " -Height Down .1(Jump)" "avchange_h 2 -0.1"

" " " -Left 1(Jump)" "avchange_r 2 -1"
" " " -Left .1(Jump)" "avchange_r 2 -0.1"
" " " -Right 1(Jump)" "avchange_r 2 1"
" " " -Right .1(Jump)" "avchange_r 2 0.1"

" " " -Forward 1(Jump)" "avchange_f 2 1"
" " " -Forward .1(Jump)" "avchange_f 2 0.1"
" " " -Back 1(Jump)" "avchange_f 2 -1"
" " " -Back .1(Jump)" "avchange_f 2 -0.1"

}
" " " --Avadd 3 Tweak(DuckMove)"{
" " " -Height Up 1(DuckMove)" "avchange_h 3 1"
" " " -Height Down 1(DuckMove)" "avchange_h 3 -1"
" " " -Height Up .1(DuckMove)" "avchange_h 3 .1"
" " " -Height Down .1(DuckMove)" "avchange_h 3 -0.1"

" " " -Left 1(DuckMove)" "avchange_r 3 -1"
" " " -Left .1(DuckMove)" "avchange_r 3 -0.1"
" " " -Right 1(DuckMove)" "avchange_r 3 1"
" " " -Right .1(DuckMove)" "avchange_r 3 0.1"

" " " -Forward 1(DuckMove)" "avchange_f 3 1"
" " " -Forward .1(DuckMove)" "avchange_f 3 .1"
" " " -Back 1(DuckMove)" "avchange_f 3 -1"
" " " -Back .1(DuckMove)" "avchange_f 3 -0.1"
}

[CHEAT-ZONA.RU]